Weapon level up system - Fables of The Hearth

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  • 1 year ago
  • Randburg
  • Budget : Not Sure
  • Deadline : 10 December, 2016
  • Category : Game Development

The task is to create a javascript pluggin to fit with RPGmaker MV that allows for weapons to be upgraded via a skill tree similar to how a player would choose their skills and the Dev team would need to be able to adjust these systems without using code.

More specifically I need
- Damage stats that increase automatically per level for the player and a system that the Dev team can control that requires no coding on their part.

- Passive traits that the player receives in a random order from a pool of traits determined by the dev team.

- A skill tree set up by the dev team with branching abilities that the player can choose (and a UI to support that)

- Special abilities automatically attached to the weapon upon triggering certain events.

- Switching out parts of the weapon (no visual change) to change core stats.

- Attaching extras to the weapon for new perks (such as Area of Effect damage)

- A slot for special in-game items that opens up an entire new set of abilities (not on a branching tree though, straight line you acquire one ability after another) that the player can access.

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